1 decade ago by drhayes
First off, great work on the engine and congrats on it's release!
I've been scanning the documentation but haven't figured out how to do what I want. Imagine a Lemmings-style game mixed with tower defense. There is no entity that the player directly controls. Instead, the implacable enemies proceed from a generator and the player must set up defenses to stop them from reaching her base.
Setting up tiles and entities makes total sense... but how do I give the player control of the viewport if the map is bigger than what the player can see? If it's in the API and I'm blind then I apologize. ( =
I've been scanning the documentation but haven't figured out how to do what I want. Imagine a Lemmings-style game mixed with tower defense. There is no entity that the player directly controls. Instead, the implacable enemies proceed from a generator and the player must set up defenses to stop them from reaching her base.
Setting up tiles and entities makes total sense... but how do I give the player control of the viewport if the map is bigger than what the player can see? If it's in the API and I'm blind then I apologize. ( =