Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by starovich

What are the limitations? Is it possible to have ~1000 elements on screen and still be responsive on a modern smartphone phone?

Physics for the objects is not necessary. (Danmaku sidescrolling shooter)

1 decade ago by Arantor

The answer is no, basically.

Each separate draw element is an overhead, and bear in mind that you're doing that 1000 draws each 60 times a second.

Modern smartphones just do not have that power in them, even if you were to write it natively and use OpenGL to drive the hardware more directly.

You really need to be cutting down to a more manageable number of objects (ideally 100 draws per frame or less, the exact number is going to be based on hardware and how complex other operations are)

To put it into context, the standard version of Biolab Disaster carries out ~600 draws per frame and while desktops can usually handle that, mobile phones cannot without some serious help (and there are several tricks handled behind the scenes to do that, at the cost of cutting back on some of the animation)

1 decade ago by starovich

Thank you for a very informative answer!
Page 1 of 1
« first « previous next › last »