Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by davidx

Hi,

I was testing my game on an Android device (via the browser), my game functions in that you hold down the mouse key/touch the canvas on touch screen to fly and release to drop.

Game looks great - however, if I press for too long to fly high, I get the long press menu appearing - does anyone know of a way I can get around this?

The other thought I had was to have a button outside the canvas which the user could press instead, but I would still need to be able to cancel the long press...

If this is not achievable, does anyone have any other ideas for a control to do this, rapid tapping will not work as this will zoom by default.

Thanks in advance.

Dave

1 decade ago by MikeH

If you package your game specifically for android using one of the tools on http://impactjs.com/tools you should have no long tap menu. Phonegap is great, I use Titanium too.

1 decade ago by davidx

Thanks Mike, however I am trying to have this as a web site not a native app.

Thanks,

Dave

1 decade ago by davidx

I am looking at bindTouch() as per the biolab game at the moment.

1 decade ago by MikeH

Ah, I see! If you find a solution please let us know :)
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