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Sorry to see what Intel have done to things. Docs are spread out over multiple …
Sorry for resurrecting such an old thread...
The top link should still work,…
Thanks, quidmonkey!
I didn't use anything other than Impact to build th…
As soon as DirectCanvas is ready, I'll be using appmobi for cocoloco :)
The "right" way to do it is to code the different entities (if they…
I guess what I'm really asking is how does multitouch work with iOSImpact?…
If I define a touch area using bindTouchArea, I understand it makes a new nativ…
There's a couple of bugs to do with alpha and flipping, I'm working o…
@Danimir, use css to turn off the cursor for the canvas (cursor: none) and then…
Wow I didn't realise how poor the state of html5 audio was! Thanks for the…
With this code, if you're prepared to turn off background pre-rendering, y…
domrein - thank you!!! Someone reported a chrome crash but couldn't rememb…
The free version with 20 levels is up at http://www.cocolocogame.com/
Hope y…
Heh, my head was the same when posting that :)
Get web2d-gl.js from https://…
I did try to use the same method the ig.Image used for scaling (keeping a canva…
I had a mad idea this evening: what if we used WebGL to scale images?
So I s…
Looks great, and nice to see it getting fans on facebook!
If I could ask, ho…
Wow! 60fps on the desktop and 60fps on mobile? Impact is even more awesome than…
Hi guys,
I've been measuring performance of my game, working out where th…
When I use font.widthForText and iOSImpact, it returns NaN instead of the width…
It works!!! Ignore my (now edited) post about it not working... I was looking a…
##
-this.pivot.x, this.pivot.y,
##
should be
##
-this.pivot.x, -this.pivot.…
With that patch for the alpha, the pivot point is no longer in the center, it s…
Ok, the background image works fine if I convert it to a jpg, but if it'…
Just tested the alpha with non-rotated anims, and it's not working there e…
Totally random thought... but could the two issues be related? My level map til…
I am setting clearColor to null, and in my draw() I'm calling .draw(0,0) o…
-- deleted, misunderstood your post :)
Workaround for rotation :
In JS_Canvas change
##
JS_FUNC(JS_Canvas, rotate, c…
I've got my game running on the iOS simulator in xcode, using the wrapper …