Impact

58 Posts, registered 1 decade ago

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Recent Posts

1 decade ago in Difference between appMobi and iOSImpact (Specifically directCanvas):

Sorry to see what Intel have done to things. Docs are spread out over multiple …

1 decade ago in Coco Loco!:

Sorry for resurrecting such an old thread... The top link should still work,…

1 decade ago in Coco Loco!:

Thanks, quidmonkey! I didn't use anything other than Impact to build th…

1 decade ago in Did you make a game with appMobi?:

As soon as DirectCanvas is ready, I'll be using appmobi for cocoloco :)

1 decade ago in Any idea how to make an avatar system?:

The "right" way to do it is to code the different entities (if they&#…

1 decade ago in getting coordinates of touch on iOSImpact:

I guess what I'm really asking is how does multitouch work with iOSImpact?…

1 decade ago in getting coordinates of touch on iOSImpact:

If I define a touch area using bindTouchArea, I understand it makes a new nativ…

1 decade ago in WebGL scaling experiment:

There's a couple of bugs to do with alpha and flipping, I'm working o…

1 decade ago in Coco Loco!:

@Danimir, use css to turn off the cursor for the canvas (cursor: none) and then…

1 decade ago in Coco Loco!:

Wow I didn't realise how poor the state of html5 audio was! Thanks for the…

1 decade ago in WebGL scaling experiment:

With this code, if you're prepared to turn off background pre-rendering, y…

1 decade ago in Coco Loco!:

domrein - thank you!!! Someone reported a chrome crash but couldn't rememb…

1 decade ago in Coco Loco!:

The free version with 20 levels is up at http://www.cocolocogame.com/ Hope y…

1 decade ago in WebGL scaling experiment:

Heh, my head was the same when posting that :) Get web2d-gl.js from https://…

1 decade ago in WebGL scaling experiment:

I did try to use the same method the ig.Image used for scaling (keeping a canva…

1 decade ago in WebGL scaling experiment:

I had a mad idea this evening: what if we used WebGL to scale images? So I s…

1 decade ago in Facebook game: Dr. Blast:

Looks great, and nice to see it getting fans on facebook! If I could ask, ho…

1 decade ago in Performace in browser and iOS:

Wow! 60fps on the desktop and 60fps on mobile? Impact is even more awesome than…

1 decade ago in Performace in browser and iOS:

Hi guys, I've been measuring performance of my game, working out where th…

1 decade ago in font.widthForText on iOS:

When I use font.widthForText and iOSImpact, it returns NaN instead of the width…

1 decade ago in iOS, rotation and alpha:

It works!!! Ignore my (now edited) post about it not working... I was looking a…

1 decade ago in iOS, rotation and alpha:

## -this.pivot.x, this.pivot.y, ## should be ## -this.pivot.x, -this.pivot.…

1 decade ago in iOS, rotation and alpha:

With that patch for the alpha, the pivot point is no longer in the center, it s…

1 decade ago in iOS, rotation and alpha:

Ok, the background image works fine if I convert it to a jpg, but if it'…

1 decade ago in iOS, rotation and alpha:

Just tested the alpha with non-rotated anims, and it's not working there e…

1 decade ago in iOS, rotation and alpha:

Totally random thought... but could the two issues be related? My level map til…

1 decade ago in iOS, rotation and alpha:

I am setting clearColor to null, and in my draw() I'm calling .draw(0,0) o…

1 decade ago in loadLevel() overwrites collisionMap:

-- deleted, misunderstood your post :)

1 decade ago in iOS, rotation and alpha:

Workaround for rotation : In JS_Canvas change ## JS_FUNC(JS_Canvas, rotate, c…

1 decade ago in iOS, rotation and alpha:

I've got my game running on the iOS simulator in xcode, using the wrapper …