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1 decade ago by meritt

loadLevel() sets the collisionMap to null:

this.collisionMap = null;

You shouldn't be overriding the collisionMap unless the "collision" layer is found. This requires code to manually do:

this.collisionMap = ig.CollisionMap.staticNoCollision;

after calling loadLevel()

1 decade ago by MikeH

-- deleted, misunderstood your post :)

1 decade ago by dominic

Yep, thanks. This is already fixed in the current dev version in the git repo.

1 decade ago by meritt

Awesome, I hadn't thought to take a peek at the dev version. I'll do that now, thanks!
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