Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by starovich

Contemplating purchasing a license for a future rhythm game project - my question is whether you provide low-level support for audio.

For example, I would need to be able to spawn objects at a certain time (in milliseconds) of a running background sound.

For example:
Song has played for 4893 milliseconds -> An object will be spawned
...and so on.

Is this possible to do with ImpactJS?

Thank you for your time.

1 decade ago by Arantor

The support provided by Impact is really just a wrapper around what the browsers provide, and it's limited by what is considered to be standard.

HTML5 audio, basically, is a joke. I do not believe the audio support provided as standard offers what you're looking for, and that's not an Impact limitation but one at the browser level.

There is an ongoing move to push forward with the Web Audio API (or whatever it's called) but right now I think only Chrome supports it and it's not even complete there.

1 decade ago by starovich

Thank you for clearing this up!

1 decade ago by Arantor

Just to put it into context, Dominic (Impact's author) did a blog post a year ago on the state of HTML 5 audio - and really not a lot has changed, http://www.phoboslab.org/log/2011/03/the-state-of-html5-audio for more reading - and note that a lot of the more recent comments show just how bad things are even now.
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