Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by anasbud

Hi,

I am having trouble making my game fullscreen in all devices...

I use tiles of 70x70, and i would like to always have top and bottom borders on my screen like this :

- http://i.imgur.com/edVWRUc.png (PC)
- http://i.imgur.com/egbaVBT.png (landscape smartphone)

Here some picture :

- On big screen (PC) it's seems ok (ish) :
/><br />
<br />
- On a smaller screen :<br />
<img src=

1 decade ago by stillen

How are you setting the game full screen, by CSS or by redrawing the game?

If you are doing it by CSS, then the game will stretch, but you can keep it proportional and depending on how you set the CSS, it will either letter box or be aligned.

If you are doing it by adjusting the game size, then the game will show more of the level/board because the canvas area is larger instead of scaled like in css.

1 decade ago by anasbud

What is the best way to do it ?

I was using the Jump'N'Run script but the top borders won't appear...

I can't see what's wrong... The size of tiles is too big ?

1 decade ago by stillen

If you want to keep the game screen constant, then use CSS, but that will make the game pixelate on huge screens, it will scale like an image on a website then.

If you want to show more of the game level, you could also set a max height so the game is always as tall as the level but allow the game to draw more of the level width wise. This works kinda like overflow on a div.
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