1 decade ago by fdario2000
Hi,
I am new with Impact and trying to change something at Pong game because velocity is very slow. I have been searching in the forum and other places so, tried lot fo things but nothing worked for me. I would like to increase velocity but it did not happen. This is my code:
ig.module(
'game.entities.puck'
)
.requires(
'impact.entity'
)
.defines(function(){
EntityPuck = ig.Entity.extend({
maxVel: { x: 500, y: 500 },
size: {x:48, y:48},
collides: ig.Entity.COLLIDES.ACTIVE,
animSheet: new ig.AnimationSheet( 'media/puck.png', 48, 48 ),
bounciness: 1,
init: function( x, y, settings ) {
this.parent( x, y, settings );
this.addAnim( 'idle', 0.1, [0,1,2,3,4,4,4,4,3,2,1] );
this.vel.x = 200;
this.vel.y = 100;
}
update: function() {
this.vel.x *= 2;
this.vel.y *= 2;
}
},
});
});
What is wrong?
Thanks in advance.
Dario Sanchez.
I am new with Impact and trying to change something at Pong game because velocity is very slow. I have been searching in the forum and other places so, tried lot fo things but nothing worked for me. I would like to increase velocity but it did not happen. This is my code:
ig.module(
'game.entities.puck'
)
.requires(
'impact.entity'
)
.defines(function(){
EntityPuck = ig.Entity.extend({
maxVel: { x: 500, y: 500 },
size: {x:48, y:48},
collides: ig.Entity.COLLIDES.ACTIVE,
animSheet: new ig.AnimationSheet( 'media/puck.png', 48, 48 ),
bounciness: 1,
init: function( x, y, settings ) {
this.parent( x, y, settings );
this.addAnim( 'idle', 0.1, [0,1,2,3,4,4,4,4,3,2,1] );
this.vel.x = 200;
this.vel.y = 100;
}
update: function() {
this.vel.x *= 2;
this.vel.y *= 2;
}
},
});
});
What is wrong?
Thanks in advance.
Dario Sanchez.