Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

10 years ago by Joncom

To the best of my knowledge, AJAX is not necessary for a network-mutliplayer ImpactJS game running with NodeJS and socket.io. So is there anything stopping Ejecta from playing network-multiplayer games using said technologies?

10 years ago by aarocka

I am not sure. I know that Ejecta has support for iOS classes, which means you can use gamekit for multiplayer games that would work over the network and over bluetooth. As for using sockets.io, I have no clue.

10 years ago by Joncom

Another way to phrase the question would be:

Is it possible to load an external JavaScript being hosted on a remove server, or must all JavaScript sources be local?

10 years ago by aarocka

I know with socket.io, you can connect to an external server. So like you could have your html, css, and client side js (this would also include the client.js part of socket and its flash fall back) hosted in something with nginx and have your node.js backend located on a different server. As for doing it in ejecta, I have no clue.

10 years ago by mimik

http://impactjs.com/ejecta/supported-apis-methods#xmlhttprequest

10 years ago by mimik

http://impactjs.com/ejecta/supported-apis-methods#xmlhttprequest
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