Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by meapp

Anyone made a plugin, tool to export a impactJs project PC, Mac, Linux.

https://github.com/rogerwang/node-webkit

I think it would be great if it would get supported...

1 decade ago by lTyl

node-webkit works as is. Read my instructions on this page:

Link

Or basically, do this:
1.) Minify your project
2.) Create a package.json file. Read the documentation about this file on Github to use your own custom icon etc:
{
  "name": "Titles",
  "main": "index.html",
    "window": {
    "toolbar": true
  }
}

3..) Zip the root of your project (Where your media folder and index.html file is)
4.) Rename your .zip to .nw
5.) Run the following command-line (On Windows): copy /b nw.exe+app.nw Run.exe
6.) A new file is created called Run.exe. When you run it,, your game runs and behaves like a normal desktop application.
7.) To export on the other OSes, do the same thing on Linux and Mac, just use the appropriate node-webkit files.

1 decade ago by mimik

Google grunt :-)

1 decade ago by TObe

Hi,

I was trying to create the .exe file of my Impact game with node-webkit, following the lTyl's instructions. The file has been generated but I get the following error when I run it:

Failed to load resource: media/nave.png

And sometimes:

Failed to load resource: media/big_ball.png

The game is running well on localhost

Any ideas?

10 years ago by Lunarovich

Hello, I hope you could have solved the problem. I have anothe question in regards to node-webkit:

Can you enforce the use of the accelerated canvas (ie. GPU 2D rendering) in the node-webkit (if the user's card supports it)?

If yes, that would be a nice way to make stand-alone fast performing games.

P.S. I've fiddled a bit with accelerated canvas in Impactjs and Webgl in Pixijs, and performance was, more or less, the same, which is very promising.

10 years ago by stahlmanDesign

Can you use node-webkit to create an app that you can submit to the Mac App Store, or do you need to do some additional setup in XCode?
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