1 decade ago by Aries
Hi,
I'm having problem with playMobi.player.facebookConnect( "init" ); when testing in my device( Android ). I will get a facebook error page.
But when im test on the xdk, its works just fine.
Below if the code fragment
I'm having problem with playMobi.player.facebookConnect( "init" ); when testing in my device( Android ). I will get a facebook error page.
But when im test on the xdk, its works just fine.
Below if the code fragment
// init the game
var init = function() {
AppMobi.display.useViewport( 320, 480 );
document.getElementsByTagName('body')[0].style.visibility = "visible";
AppMobi.device.setRotateOrientation( "portrait" );
AppMobi.device.managePower( true, false );
AppMobi.canvas.load( "index.js" );
AppMobi.device.setAutoRotate( false );
// turn on multiTouch for Android
try{
if(AppMobi.multitouch) {
AppMobi.multitouch.enable();
}
}
catch( e ){}
/**************************************
appMobi Updates
Checks for updates on startup
and also listens for update alerts
while the app is running
**************************************/
updateMobi.init( true );
/**************************************
statMobi
Record that the game was loaded
And what type of OS
**************************************/
statMobi.record({
'appevent':'deviceReady',
'query':'platform='+AppMobi.device.platform
});
}
/* This code is used to run as soon as appMobi activates */
var onDeviceReady = function(){
// init playmobi object
playMobi.init();
// login player with their facebook account
playMobi.player.facebookConnect( "init" );
};
document.addEventListener( "appMobi.device.ready", onDeviceReady, false );
