Impact

101 Posts, registered 1 decade ago

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1 decade ago in playMobi problem when test on device:

Well its hard to say without seeing the bundle but some initial thoughts: 1.…

1 decade ago in playMobi problem when test on device:

Yep. The playMobi is accessible via appHub. http://apphub.appmobi.com The …

1 decade ago in playMobi problem when test on device:

Hey Aries, I take it you are trying to test the game in appLab, correct? If…

1 decade ago in NotificationManager Plugin:

This is perfect. I have been wanting a feature like this for a while but I've b…

1 decade ago in Ascended Arcade:

The site looks great and congratulations on getting an Honorable Mention in the…

1 decade ago in Congrats to TapJS!:

@axphin, Honestly at this point early on, I do not know exactly what new paid f…

1 decade ago in Congrats to TapJS!:

Ha! Thanks everyone! I did not want to say anything until it was officially re…

1 decade ago in Canvas loses key bindings on Chrome (Facebook iframe app):

If you click on your game again, does it catch the keystrokes again? One thing…

1 decade ago in Saving game data:

Yep exactly, they have the full source code, you're options are pretty limited …

1 decade ago in Saving game data:

@jsantell - Very cool. I would love to hear what you came up with. One possibl…

1 decade ago in Saving game data:

Hey niteflyx! I take it by security your are referring to securing your game c…

1 decade ago in iOSImpact Beta: This demands a re-post.:

@Ape, I 100% agree that IOSImpact is impressive and a great option for the folk…

1 decade ago in Game with PHP/MYSQL:

When you talk about using PHP/MySQL, are you looking to save game state data, h…

1 decade ago in Meet me at Google IO:

I wish I could make it, but it's on the other side of the country. If on the wa…

1 decade ago in Glock:

Very cool game. I like where you are going with it. I can't wait to see/play y…

1 decade ago in Go Dominic and Impact!:

A nice article in Game Developer Mag: http://www.flickr.com/photos/50655575@N03…

1 decade ago in Android???:

Hey James, I'm doing this right now with my game actually. There are three mai…

1 decade ago in Why Scale?:

@stahlmanDesign - Thanks. So it is more efficient then. I will have to dig dee…

1 decade ago in Why Scale?:

This may sound like a stupid question but it's one that I have been trying to u…

1 decade ago in My First Game: Rebound:

@Dominic - Wow, thanks for looking into that and coming up with a fix so quickl…

1 decade ago in My First Game: Rebound:

Hmm ... I downloaded and installed Firefox 4 on Windows and it works fine I don…

1 decade ago in My First Game: Rebound:

Thanks Dominic! I'm glad to hear you have not seen it anywhere. Well you've see…

1 decade ago in Did you make a game with appMobi?:

That's awesome. Very exciting. I am going to optimize Rebound for mobile, the…

1 decade ago in Sound delay?:

Yep same thing here with my game. I removed the sound of the ball hitting objec…

1 decade ago in My First Game: Rebound:

@fugufish Awesome ideas. I like the idea about limiting the number of bounces.…

1 decade ago in My First Game: Rebound:

Hey, so finally my first game is live. Using Impact it was super easy to build.…

1 decade ago in released my first game : Private Joe:

Yeah, same experience in IE9. :( If I let it run with the console open I ge…

1 decade ago in Oscillator plugin:

A neat and clean solution. I like it, thanks MikeL

1 decade ago in released my first game : Private Joe:

Outstanding job fugufish. The game looks and plays great! Did you create the …

1 decade ago in Way Out Wars:

Ha! Very cool. Interesting take on the Z-Type demo. Were you guys inspired by …