Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by adshead

Hi all,

I'm coming to the end of my game and I would like to add a few little cutscenes with some simple animation of my entities. One method I thought of was to somehow record the keystrokes as I move my entities which I could then playback to produce a simple animated scene. Has anyone done something like this with Impact before?

Cheers,
Dud

1 decade ago by y0ungb0b

Ive done something similar in the past for recording gameplay to show a demo of gameplay for a attract mode sequence.

If your game has fixed behaviour each time (fixed attack wave patterns in a shoot em up for example) you can simply record player input for controlling the players spaceship into an array. You can then run the level again but read the 'input array' instead of using real input. It should be pretty much identical.

I think this kind of thing is what you may be after.

If you have entities with random behaviour, you have to record much more data like entity spawns/behaviour states and other info. It can be a lot more tricky and requires more data to store. You'll notice in a lot of console racing games sometimes the replays aren't exact or have glitches.
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