1 decade ago by LazerFriends
I have a crate entity that is killed when the player picks it up, and then respawned when the player puts it down. (both the player and crate are killed and an entity that looks like the player holding the crate is spawned)
If the crate is holding trigger information from Weltmeister (name, target.1, etc) how can I retain that information from when the crate is killed to when it is respawned?
Btw only one crate will be killed/respawned at a time.
If the crate is holding trigger information from Weltmeister (name, target.1, etc) how can I retain that information from when the crate is killed to when it is respawned?
Btw only one crate will be killed/respawned at a time.