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I have a crate entities in my platformer game, and they are stackable. Is there…
The target is defined in Weltmeister, and the target is the door next to it.
…
Yup, I mean the switch. What I was looking for was a way to execute code when t…
1. Sorry, my production code is always messy! Good to know about that site thou…
OK, I've answered my own question with a little experimentation.
The an…
I have a crate entity that is killed when the player picks it up, and then resp…
No problem:
box.js
##
ig.module(
'game.entities.box'
)
…
Yeah I tried setting the crate to the same collision settings as the player, bu…
I have a door entity that "opens" by changing the collision from FIXE…
Also, I put the idle (inactive) state in the #update()# function:
##
upda…
OK I figured it out. I put the update to the animation inside the #check()# fun…
This one is a little tough to explain. I have a switch entity that sits on the …
My apologies, I went in a different direction (picking up the crates instead of…
I'm converting to Box2D Sugar, and my player entity won't move if lef…
Cool, I will check that out. Thank you.
""_Quote from vincentpiel_
You don't have to spawn two entities…
Hello, I have what may be some n00b questions:
I am making a game where the…
Wow jerev, this is huge! I can't thank you enough!
One quick n00b ques…
@jerev Of course! Thank you.
Could I use the check() method to make sure th…
Thanks mimik! I inputed that code, and it still doesn't work...The player …
I am developing a platformer game where the player entity is able to pick up an…
Thanks Stuart for the heads up; if anyone is interested, here is Arantor's…
Any ideas on how to create an old school wraparound screen for a 2D platformer …
...yep, that was it. Thanks!
Hello, n00b question here. I'm building a 2d platformer, and have used a l…
Cool alexandre, I will check out that book!
Awesome. Thanks for the reply.
Hi all, I'm a total javascript newbie and I was just wondering what kind o…