Impact

28 Posts, registered 1 decade ago

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Recent Posts

1 decade ago in Detecting an Entity "on top" of another Entity:

I have a crate entities in my platformer game, and they are stackable. Is there…

1 decade ago in Collision question:

The target is defined in Weltmeister, and the target is the door next to it. …

1 decade ago in Collision question:

Yup, I mean the switch. What I was looking for was a way to execute code when t…

1 decade ago in Collision question:

1. Sorry, my production code is always messy! Good to know about that site thou…

1 decade ago in Retain trigger information when Entity is killed/respawned?:

OK, I've answered my own question with a little experimentation. The an…

1 decade ago in Retain trigger information when Entity is killed/respawned?:

I have a crate entity that is killed when the player picks it up, and then resp…

1 decade ago in Collision question:

No problem: box.js ## ig.module( 'game.entities.box' ) …

1 decade ago in Collision question:

Yeah I tried setting the crate to the same collision settings as the player, bu…

1 decade ago in Collision question:

I have a door entity that "opens" by changing the collision from FIXE…

1 decade ago in Switch on ground stays pressed:

Also, I put the idle (inactive) state in the #update()# function: ## upda…

1 decade ago in Switch on ground stays pressed:

OK I figured it out. I put the update to the animation inside the #check()# fun…

1 decade ago in Switch on ground stays pressed:

This one is a little tough to explain. I have a switch entity that sits on the …

1 decade ago in Box2D Sugar: Player entity won't move:

My apologies, I went in a different direction (picking up the crates instead of…

1 decade ago in Box2D Sugar: Player entity won't move:

I'm converting to Box2D Sugar, and my player entity won't move if lef…

1 decade ago in Pushing crates/blocks:

Cool, I will check that out. Thank you.

1 decade ago in Screen Looping:

""_Quote from vincentpiel_ You don't have to spawn two entities…

1 decade ago in Pushing crates/blocks:

Hello, I have what may be some n00b questions: I am making a game where the…

1 decade ago in picking up entities, putting them down:

Wow jerev, this is huge! I can't thank you enough! One quick n00b ques…

1 decade ago in picking up entities, putting them down:

@jerev Of course! Thank you. Could I use the check() method to make sure th…

1 decade ago in picking up entities, putting them down:

Thanks mimik! I inputed that code, and it still doesn't work...The player …

1 decade ago in picking up entities, putting them down:

I am developing a platformer game where the player entity is able to pick up an…

1 decade ago in Wraparound screen:

Thanks Stuart for the heads up; if anyone is interested, here is Arantor's…

1 decade ago in Wraparound screen:

Any ideas on how to create an old school wraparound screen for a 2D platformer …

1 decade ago in Getting jumping to work:

...yep, that was it. Thanks!

1 decade ago in Getting jumping to work:

Hello, n00b question here. I'm building a 2d platformer, and have used a l…

1 decade ago in Required js skill level for Impact?:

Cool alexandre, I will check out that book!

1 decade ago in Required js skill level for Impact?:

Awesome. Thanks for the reply.

1 decade ago in Required js skill level for Impact?:

Hi all, I'm a total javascript newbie and I was just wondering what kind o…