Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by jazun33

I've found some awesome WebGL shaders that I'd like to see in my game. How can we make it work with ImpactJS?

Here's an example: http://mattdesl.github.io/kami-demos/release/normals-pixel.html

Here's the repo: https://github.com/mattdesl/kami-demos/tree/master/src/normals-pixel

I've been using unity for the last year because they have a much more streamlined shader system but their 2D workflow is still unsuitable for my purposes. I've come back to impact because of how easy it was to work with.

Can this be turned into some kind of plugin? I don't expect any of you to do it for me but I would like some advice as to how to go about doing this and achieving this result with impact.

Thanks

1 decade ago by Joncom

I don't have any helpful insights for you at the moment, but just wanted to say that's a very cool demo. I'd be interested in seeing this ported.

1 decade ago by Joncom

Looks like this has actually been done in Impact:
http://www.mattgreer.org/articles/dynamic-lighting-and-shadows/
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