So I got all my sound files from the same source and as far as I can tell there isn't anything significantly different from them. I have been able to open them in my browser by typing in their path. I really don't know what information I can give. I tried opening them in the javascript console with no luck.

Not sure what information is relevant to my question even
- I'm using the latest version of google chrome.

this.sounds={
      test1: new ig.Sound( 'media/sounds/KSND0001.*' ),
      test2: new ig.Sound( 'media/sounds/KSND0002.*' ),
      test3: new ig.Sound( 'media/sounds/KSND0003.*' ),
      test4: new ig.Sound( 'media/sounds/KSND0004.*' ),
      test5: new ig.Sound( 'media/sounds/KSND0005.*' ),
      hit_light: new ig.Sound( 'media/sounds/KSND0051.*' ),
      hit_moderate: new ig.Sound( 'media/sounds/KSND0052.*' ),
      hit_heavy: new ig.Sound( 'media/sounds/KSND0053.*' ),
      hit_severe: new ig.Sound( 'media/sounds/KSND0054.*' ),
      swing: new ig.Sound( 'media/sounds/KSND0045.*')}

there is a snippet from my ig.main all 5 sounds.test work find swing works fine
none of the hit_ sounds work...
I applied 3 sounds to each monster in my game
one when they are near, one when they die, one when they attack initially.
two of these work the near one didn't for the one monster I tested it on.

So I'm curious what my next step is for making these files work.
I'm calling them with a simple object.play();