1 decade ago by Marenz
I'm adding a special kind of tile in the game that will make a specific change. For now I'm using entities to do this and it's working fine. However, it seems like I should be able to use a separate layer and check collisions on that layer to trigger this effect. Is this possible? Is it even a good idea? The entity solution seems to be working but I want this to be as efficient as possible because it's targeted for mobile devices.
Any advice?
Any advice?