Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by Marenz

I'm adding a special kind of tile in the game that will make a specific change. For now I'm using entities to do this and it's working fine. However, it seems like I should be able to use a separate layer and check collisions on that layer to trigger this effect. Is this possible? Is it even a good idea? The entity solution seems to be working but I want this to be as efficient as possible because it's targeted for mobile devices.

Any advice?

1 decade ago by BlackDolphinMedia

well i use multiple collision layers for exactly that reasion.. to example walking under a tree to trigger hide or in the see for swimming ..

it does not relay mather if its mobile or not as long as it doesnt infect your FPS
Page 1 of 1
« first « previous next › last »