1 decade ago by spacelime
I've noticed that the higher gravity, the faster the entity moves downhill and the slower it moves uphill. I want my entity to always move at the same speed in the x axis, how can I accomplish this?
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.vel.x manually.
update: function()
{
// move left or right
//
if( ig.input.state('left')) {
this.vel.x = -this.speed;
}
else if( ig.input.state('right') ) {
this.vel.x = +this.speed;
}
this.parent();
}