has anyone started work on a sprite atlas tool for impact? i'm working on some webgames, and having individual files for entities adds up quickly.
putting all entities in one veeryyy wide strip and using code like:
this.addAnim( 'enemy4.left', 1, [100,101], false );
this.addAnim( 'enemy4.right', 1, [102,103], false );
looks a bit daunting. having some named regions...
there are tools that will spit out json maps for sprites, has anyone looked at hooking that output up to impacts image loader?
the excellent
http://www.texturepacker.com/ is also made in germany! libGDX, impact.js, achtung baby!
tx!
There are quite a few threads about texture atlas support, but none seems to point to any solution. Has anyone made any progress on this?
For CocoonJS, images need to be sized to a power of 2. This leads to wasting a lot of space and memory if having an image for each animation. This is one reason I want to look at implementing a texture atlas, but I obviously don't want to reinvent the wheel.
I was going to create an importer for texturepacker but it’s still on my to-do list.I have not seen anyone else implement it as yet.
Cool I will probably take a look at it tonight, if I put together anything that's reasonable I will upload a demo and the new classes to Github.
I'll be using it as soon as its uploaded to Github :). It will help will one of the issues i have with large isometric tile sets.
So I implemented the plugin. More info available on
My Blog
Excellent :) thanks for sharing.
@David
Excellent. A friend and I were wondering how to integrate tex atlases into his game 2 days ago. How fortuitous is that? Will definitely try it out and follow up.
It's a pleasure. I will implement the angled drawing this weekend and test the plugin properly while integrating it into my game. Please feel free to report any issues or suggestions.
Figured I would update this thread. David and I have been working together on getting this to work in Impact. Hope to have a really slick demo of this up very soon. Last night I implemented a new font classed based on David's atlas work. I have a gist of it up here but hopefully David and I can get it into his build very soon for everyone to use.
Here is the code
https://gist.github.com/jessefreeman/4992664
This will fix font rendering issues people have seen on some devices such as Surface RT since the font can be pulled in from the atlas data.
Hey i used the texture atlas plugin today, but I had to fix a couple bugs. Would it be possible to add the update to this gist?
https://github.com/dpweberza/ImpactJS-Plugins
I know that there is no support for it anymore but thought i'd ask, its really useful!
Hey grindheadgames. What bugs did you fix? Im interested in the update.
the one that stopped it running was line 58 of texture-atlas.js - the url it was trying to load was null i believe because it was looking at the wrong property. Changing it to this fixed the problem, as the path variable seems to be an object containing several bits of information about the image:
var url = ig.prefix + (this.path.path.substr(0, this.path.path.lastIndexOf('.')) || this.path.path) + '.json';
I took a look at this plug-in today and it works straight out of the box.
confused
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