1 decade ago 
				by davidg0
				
																
			
			
				I connected the earthquake entity to the trigger, and I set the duration and strength, 
but nothing happens when the player passed the trigger.
There're nothing in console, and I required it in the main.js.
Why this doesn't work? Should I add sth. else?			
		 
			
			
				1 decade ago 
				by Apiheld
				
																
			
			
				davidg, see that Search box in the upper right? That shows you the answer :)
http://impactjs.com/forums/help/earthquake-trigger-question			 
			
			
				1 decade ago 
				by davidg0
				
																
			
			
				Quote from Apiheld
davidg, see that Search box in the upper right? That shows you the answer :)
http://impactjs.com/forums/help/earthquake-trigger-question
Thanks a lot :) But I still don't understand how it works!			
 
		 
			
			
				1 decade ago 
				by drhayes
				
																
			
			
				Do you have code that tracks the player&039;s movement? It'll look like #ig.game.screen.x = <some number> or something.
That post the Apiheld sent you to is saying that the earthquake trigger and the "camera" positioning code are fighting it out and the "camera" is winning. Find the ig.game.screen.x code in your game, comment it out, and see if that fixes your issue.			
		 
			
			
				1 decade ago 
				by davidg0
				
																
			
			
				Quote from drhayes
Do you have code that tracks the player&039;s movement? It'll look like #ig.game.screen.x = <some number> or something.
That post the Apiheld sent you to is saying that the earthquake trigger and the "camera" positioning code are fighting it out and the "camera" is winning. Find the ig.game.screen.x code in your game, comment it out, and see if that fixes your issue.
Yes, my game is a 3D game and I tried the earthquake in my 2D game which has the tracking camera, but it still not work!			
 
		 
	
	
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