Hi All,
ig.input.bind( ig.KEY.UP_ARROW, 'jump' );
If there a way to track the input key or name such as 'jump' or ig.KEY.UP_ARROW
to be used in switch case? Thanks
10 years ago
by Joncom
What would be the purpose of using the "jump" event with a switch-case?
Why wouldn't you just say:
/* your-entity.js */
update: function () {
if(ig.input.state('jump')) {
handle_jump();
}
this.parent();
}
?
Hi Joncom,
That's because I have 26 alphabets to take care of and I need a way to get reference to the input key's name either 'jump' or ig.KEY.UP_ARROW
I might not even be using switch case you can imagine that I needed something like a keyboard and typing. like
if(ig.KEY.anyAlphabet==true){
string+=ig.KEY.anyAlphabet;
and some other actions
}
Thanks.
10 years ago
by Joncom
Take a look at input.js at how the state
function works. I believe it accesses an array or object you could loop through to capture inputs in a more "bulk" fashion than the simple "if-key-is-down-do-this" method.
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