9 years ago by bleeinc
I've just purchased the engine after playing the TwoPointFive demo as it completely sold me on the engine. I planned on making an rpg and wanted to see what changing the all the ceiling tiles to look like a sky with clouds instead of the base tileset would look like.
So I made a basic sky image and threw it in the tiles folder. Then loaded up the editor and changed all the ceiling tiles to my blue sky tile. Saved everything, checked the base1.js file and verified that the "ceiling" object has my changes
The problem is no-matter what I do the new tiles don't show up and I've cleared cache, reloaded everything, restarted my whole machine even, yet it still loads the old tileset, I will note that the ceiling is changing but it looks like the #'s in the data array still correlate to the old tileset even though it's set to use the new one. I've also loaded it in chrome, firefox, and even edge, same thing in all browsers. Any help is much appreciated.
So I made a basic sky image and threw it in the tiles folder. Then loaded up the editor and changed all the ceiling tiles to my blue sky tile. Saved everything, checked the base1.js file and verified that the "ceiling" object has my changes
{ "name": "ceiling", "width": 32, "height": 32, "linkWithCollision": false, "visible": 1, "tilesetName": "media/tiles/sky.png", "repeat": false, "preRender": false, "distance": "1", "tilesize": 64, "foreground": false, "data": [ 0,0,0,0,0,0,0, 'etc...'] }
The problem is no-matter what I do the new tiles don't show up and I've cleared cache, reloaded everything, restarted my whole machine even, yet it still loads the old tileset, I will note that the ceiling is changing but it looks like the #'s in the data array still correlate to the old tileset even though it's set to use the new one. I've also loaded it in chrome, firefox, and even edge, same thing in all browsers. Any help is much appreciated.