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Recent Posts
7 years ago in Gamepad Library, GameInput:
BTW, I meant to say, use the "creator.html" to create new gamepad map…
7 years ago in Gamepad Library, GameInput:
Also, please don't use whatever link to "latest" I used, but che…
7 years ago in Gamepad Library, GameInput:
Yes, a big part of the reason the library exists is to make switching gamepads …
8 years ago in Gamepad Library, GameInput:
[https://github.com/lunarcloud/gameinputjs/releases/tag/5.1.0 Latest Release] h…
8 years ago in Gamepad.js help:
I want to thank you for sharing that code with me. It led to some needed improv…
8 years ago in Gamepad Library, GameInput:
[https://github.com/lunarcloud/gameinputjs/releases GameInput JS]
I had created…
8 years ago in Gamepad.js help:
Okay, so that code you just linked DOES what I was suggesting.
You just need …
8 years ago in Gamepad.js help:
Okay, so I looked at it much closer. There's a bit of work to be done for …
8 years ago in Gamepad.js help:
Actually, it shouldn't be too hard to modify that existing gamepad plugin …
8 years ago in Gamepad.js help:
Give me a week and I'll fix up and release my ImpactJS plugin for my gamep…
8 years ago in How do I load a .txt file and assign to a variable?:
https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/Using_XMLHttpRe…
9 years ago in twopointfive HudTile() pixelation:
Well, the simple answer is probably just the matter of resolution.
The exampl…
9 years ago in VERY green to app world!:
Neither Ejecta nor ImpactJS ( nor any game engine for that matter) are what you…
9 years ago in Publish Impact Games for Fire TV, Fire Phone, and Fire Tablets:
Why not minify?
Is there a technical bug preventing minification?
Because,…
9 years ago in Impact 1.24 pseudo 3D & web audio:
Okay, so I got it working without any parallax.
I'm sure I've gotta …
9 years ago in Impact 1.24 pseudo 3D & web audio:
I think I needed to make the quad bigger still when I looked at it on the phone…
9 years ago in Can we use special letters, like ä and ö?:
No, the png includes the proper characters. I'm having the issue of mobile…
9 years ago in TwoPointFive use different tilesets for floor, walls, and ceiling:
Did... did you try editing a level's JSON directly instead of using weltme…
9 years ago in Can we use special letters, like ä and ö?:
While the web page generated an image for 3065 chars, My TwoPointFive-based gam…
9 years ago in Impact 1.24 pseudo 3D & web audio:
Okay, I'm having trouble trying to figure how to draw an image instead of …
9 years ago in Impact 1.24 pseudo 3D & web audio:
Okay, I'm just starting to attempt this and have done this:
drawWorl…
9 years ago in Best way do get a game on steam:
I would suggest using Greenworks and NWJS.
https://github.com/greenheartgames/…
9 years ago in Can we use special letters, like ä and ö?:
Oh, and even when It's that many characters, the PNG file is still only ar…
9 years ago in Can we use special letters, like ä and ö?:
3065 seems to be the highest "Last Char:" value accepted (one more, a…
9 years ago in Outsourcing level design?:
http://impactjs.com/impact-commercial-software-license-agreement
Section 4, …
9 years ago in Overwhelming projects - Best way to start?:
I've been exactly in your spot. I've made game engines that sucked an…
9 years ago in TwoPointFive higher walls with variable height?:
""_Quote from Ripe_
I was able to get variable heights into twopoint…
1 decade ago in Impact++ library [75+ additions]:
I'm working on a top-down game, and I've noticed the default player p…