1 decade ago by baldeagle76
Right now in my game, I have a "sign" entity that (unsurprisingly) displays text. However, I&
Any suggestions?
039;d like the user to be able to type text on it. I used <1> to capture a click event on the sign, but I don't know how I could just have the user type on his/her keyboard and have that be the text on the sign. I've considered two options: use a text field outside of the canvas element , take the text from that element in the #update()
function and display it on the sign or bind an event to every single key on the keyboard with ig.input.bind
. The first one I don't like because I don't think it'll work in Ejecta, and the second one just seems... cumbersome.Any suggestions?