1 decade ago by Joncom
I'm toying around with the Box2D demo.
There is a walking-on-ice feel to the way the player moves horizontally.
Applying no forces does not stop the player fast enough.
What is the Box2D approach to instantly stopping and entity?
Edit:
(Not sure if increasing floor friction is the right move, because although player should stop instantly, other entities, such as bullets, should not.)
There is a walking-on-ice feel to the way the player moves horizontally.
Applying no forces does not stop the player fast enough.
What is the Box2D approach to instantly stopping and entity?
Edit:
(Not sure if increasing floor friction is the right move, because although player should stop instantly, other entities, such as bullets, should not.)