9 years ago by dillybob
Here is some information from Dominic's twitter and his plans for 2.0. All that I can gather so far. If you know anymore information please feel free to share.
https://i.gyazo.com/de9fa4d7b2d514c9ad249ed27a2c38e2.png
The reason that Impact Differentiates between other engines is because of Weltmeister. I have not bought the engine, but have seen the making of Xalbia and other videos by Dominic. The way you can add triggers on collision and expand the entity system makes it great. This is a huge differentiator between deciding on other game engines. The editor plays a crucial role. Something that Phaser, and other engines just don't have. (In comparison to Weltmeister's features)
I'm currently using Phaser because of my such gigantic maps and the tiled map export plugin. I'm just not sure if Impact w/o WebGL would be fine for 125x125 (32x32 tiles) 4000x4000 maps with 1280x740 camera viewport rendering the tiles. I think using WebGL would be more appropriate. I also believe a lot of other people might be in the same boat as me by not making the move over. That's why I am eager to know about ImpactJS 2.0 because I would drop Phaser in a heartbeat and buy ImpactJS if it included Weltmeister w/ a WebGL renderer. And ofcourse, don't forgot about Impact++! I'm sure they will be happy to get it working on impact 2.0 as well.
So, I'm just curious Dominic if you do read this. Can we get any sneak peaks of the new Impact? Like a screenshot, or atleast something!
https://i.gyazo.com/de9fa4d7b2d514c9ad249ed27a2c38e2.png
The reason that Impact Differentiates between other engines is because of Weltmeister. I have not bought the engine, but have seen the making of Xalbia and other videos by Dominic. The way you can add triggers on collision and expand the entity system makes it great. This is a huge differentiator between deciding on other game engines. The editor plays a crucial role. Something that Phaser, and other engines just don't have. (In comparison to Weltmeister's features)
I'm currently using Phaser because of my such gigantic maps and the tiled map export plugin. I'm just not sure if Impact w/o WebGL would be fine for 125x125 (32x32 tiles) 4000x4000 maps with 1280x740 camera viewport rendering the tiles. I think using WebGL would be more appropriate. I also believe a lot of other people might be in the same boat as me by not making the move over. That's why I am eager to know about ImpactJS 2.0 because I would drop Phaser in a heartbeat and buy ImpactJS if it included Weltmeister w/ a WebGL renderer. And ofcourse, don't forgot about Impact++! I'm sure they will be happy to get it working on impact 2.0 as well.
So, I'm just curious Dominic if you do read this. Can we get any sneak peaks of the new Impact? Like a screenshot, or atleast something!