Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by MikeL

I looked through the documentation (which is great by the way) and didn't find anything equivalent to what might be a scene director or level director that is found in some engines. I was thinking of making my own class for this.

Do you have any advice for the best way to manage what level the player is on, cut scenes, etc.?

1 decade ago by MikeL

I've created a Director module/class that essentially holds an array of levels and allows you to advance, go back, or jump to different levels by traversing the array. It also keeps track of the current level. I'll post it to github when I get a chance.
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