215 Posts, registered 1 decade ago
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Found a nice article analyzing the level design in Zelda via HN today:
[http…
Using a timer is quick, easy and effective. Check out the [http://www.pointofim…
@Graphikos and fugufish: thanks for the feedback and offer for help.
@stahl…
You've heard a lot of claims about Impact, but Impact being good for your …
Did you check the browser's error console while running Weltmeister? I hav…
I really like the IRC client. Easy to jump into through the Help page. Thanks G…
I created a tutorial for Impact Timers at the [http://www.pointofimpactjs.com/t…
That's great Johnny. I went ahead and [https://github.com/boneheadmed/zmag…
I put a link to your fork at the [http://www.pointofimpactjs.com/plugins/view/4…
Interesting work quidmonkey. Have you tested it out in any games yet? When I ge…
""If you splice() it, you should be able retain an zIndex-ordered ig.…
Thanks quidmonkey. I'll be able to show it in action once I get my game in…
@Jerczu - I did the same thing. I believe that you have to enter the last 4 num…
I paid $59 for the year usage. When you sign up you will see the place to add y…
I turned some work I did earlier into an official plugin to extend Impact. For …
I suppose it depends on how you define _superb games_?
Ah very good Dominic. I thought it was something to do with the setTimeout(), b…
Looks like you are forgetting to add #this.# in many places, e.g.
##
for(var …
I've used a similar technique for my current game. I have bombs that explo…
Very nice! Will try to set up my plugins there when I get a chance.
Cool. I'd like to get in on that discount. I'm assuming that DirectCa…
The thing to do would be to make the bomb 1) cause damage, then 2) immediately …
Could you explain a little more? What are your entities and what is colliding w…
I'd also recommend going through and following all of the steps for the po…
Good for you. Of course once you get going, plenty of people are usually trying…
This could be done by creating a custom #draw# function to override the functio…
Oh come on. There will be another one in 5 or so years. Why all the fuss? :)
…
@ Hareesun: I motion that you post at least one of the 20+ games that you are w…
I've got a game which has sky in the background so I use a light-blue clea…
As an alternative, make your background image into an entity. I have this worki…