Impact

215 Posts, registered 9 years ago

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Recent Posts

8 years ago in Level Design in the Legend of Zelda:

Found a nice article analyzing the level design in Zelda via HN today: [http…

8 years ago in limit bullet range:

Using a timer is quick, easy and effective. Check out the [http://www.pointofim…

8 years ago in Carb Wars: Ep. IV Angry Bread:

@Graphikos and fugufish: thanks for the feedback and offer for help. @stahl…

8 years ago in Carb Wars: Ep. IV Angry Bread:

You've heard a lot of claims about Impact, but Impact being good for your healt…

8 years ago in Reasons why an entity can not be added in the Weltmeister:

Did you check the browser's error console while running Weltmeister? I have had…

8 years ago in Point of Impact, community website for Impact developers:

I really like the IRC client. Easy to jump into through the Help page. Thanks G…

8 years ago in Timer Tutorial:

I created a tutorial for Impact Timers at the [http://www.pointofimpactjs.com/t…

8 years ago in zmagic:

That's great Johnny. I went ahead and [https://github.com/boneheadmed/zmagic pu…

8 years ago in zmagic:

I put a link to your fork at the [http://www.pointofimpactjs.com/plugins/view/4…

8 years ago in zmagic:

Interesting work quidmonkey. Have you tested it out in any games yet? When I ge…

8 years ago in zmagic:

""If you splice() it, you should be able retain an zIndex-ordered ig.…

8 years ago in zmagic:

Thanks quidmonkey. I'll be able to show it in action once I get my game in a wo…

8 years ago in GameDev Pack Discount Now InPlace!:

@Jerczu - I did the same thing. I believe that you have to enter the last 4 num…

8 years ago in GameDev Pack Discount Now InPlace!:

I paid $59 for the year usage. When you sign up you will see the place to add y…

8 years ago in zmagic:

I turned some work I did earlier into an official plugin to extend Impact. For …

8 years ago in appMobi / Impact games:

I suppose it depends on how you define _superb games_?

8 years ago in This will not play, not sure what i missed....:

Ah very good Dominic. I thought it was something to do with the setTimeout(), b…

8 years ago in This will not play, not sure what i missed....:

Looks like you are forgetting to add #this.# in many places, e.g. ## for(var …

8 years ago in How to make "activate-able" entities?:

I've used a similar technique for my current game. I have bombs that explode. O…

8 years ago in Point of Impact, community website for Impact developers:

Very nice! Will try to set up my plugins there when I get a chance.

8 years ago in Impact GameDev XDK:

Cool. I'd like to get in on that discount. I'm assuming that DirectCanvas is fu…

8 years ago in Entities Health:

The thing to do would be to make the bomb 1) cause damage, then 2) immediately …

8 years ago in Entities Health:

Could you explain a little more? What are your entities and what is colliding w…

8 years ago in How do I insert tiles?:

I'd also recommend going through and following all of the steps for the pong tu…

8 years ago in Layer shifting:

Good for you. Of course once you get going, plenty of people are usually trying…

8 years ago in Layer shifting:

This could be done by creating a custom #draw# function to override the functio…

8 years ago in Drawing a Simple Cube:

Oh come on. There will be another one in 5 or so years. Why all the fuss? :) …

8 years ago in Drawing a Simple Cube:

@ Hareesun: I motion that you post at least one of the 20+ games that you are w…

8 years ago in Adding your clearColor to the maps in the debug panel:

I've got a game which has sky in the background so I use a light-blue clearColo…

8 years ago in Background Images:

As an alternative, make your background image into an entity. I have this worki…