1 decade ago by dahl
So no errors when i run it from localhost, but it just sits there "dead" does not seem to play at all. Anything you folks can see that i'm missing would be great, thanks!
I set 'playing' to true throughout so that it would start up, but it's just not. thanks.
ig.module ( 'game.main' ) .requires ( 'impact.game', 'impact.font', 'game.entities.redskull', 'game.entities.blueskull', 'game.entities.purpleskull', 'game.entities.greenskull', 'game.entities.orangeskull', 'game.entities.yellowskull', 'game.levels.main' ) .defines (function() { MyGame = ig.Game.extend ( { playing: 'true', count: '0', seqnum: '0', sequence: [], hardmode: 'false', init: function() { this.playing = 'true', this.count = '0', this.seqnum = '0', this.sequence = [], this.hardmode = 'false', this.loadLevel ( LevelMain ); function spin_it(n) { if(n==1) { ig.game.EntityRedskull.anims.spin; } else if(n==2) { ig.game.EntityYellowskull.anims.spin; } else if(n==3) { ig.game.EntityBlueskull.anims.spin; } else if(n==4) { ig.game.EntityOrangeskull.anims.spin; } else if(n==5) { ig.game.EntityPurpleskull.anims.spin; } else if(n==6) { ig.game.EntityGreenskull.anims.spin; } }; function rng() { //random number generator Math.floor(Math.random()*6+1); return; } function set_up() { //sets up the game count = 0; seqnum = 0; playing = 'true'; // create the sequence for(var s = 0; s<500; s++) { sequence[s] = rng(); } } function begin() { count = 0; playing = 'true'; // AI for(var s = 0; s<=seqnum; s++) { setTimeout("spin_it("+ sequence[s] +")", s*interval); } } }, update: function() { // Update all entities and BackgroundMaps this.parent(); }, draw: function() { // Draw all entities and BackgroundMaps this.parent(); } }); ig.main('#canvas', MyGame, 60, 160, 240, 2); });
I set 'playing' to true throughout so that it would start up, but it's just not. thanks.