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So lets say I have a wall, the bad guys hit the wall, it gets damaged, the next…
Where do I find the HTML5 code for the stuff I put into the WM, and is it edita…
Yeah, they were ok. i'm not sure what it was but eventually all the graphi…
My entity is a plasmaball that i took pics of here at the house and turned into…
Yep guys it was that silly timer. i'm working on one atm with impacts time…
thanks Mr. L! that was great. now the only prob i'm having is with .....
#…
Ok, so i got my declarations moved around and it got the process moving a bit, …
So no errors when i run it from localhost, but it just sits there "dead&qu…
Thanks fugu, i'll try it out. i'm also playing with the onClick metho…
I see lots of threads about dragging and mouse location, but i'm more inte…
ight! will do. thanks for the responses guys.
Is there a way to make an entity glow, or flash? Like some kind of back light e…
well i just now got them to stack, they would not last night. the first one wou…
Ok. #x2. Also, i just removed the empty 'update: function' and that f…
Yeah i'm not having trouble with sound, but my animation will not play. it…
well it was basically a gem matching type game. match 3+ for points and such. I…
ok, so i've been working on this for a few days now. I managed to get the …
@Kxen, it was a rather dumb little error, lol. i had clicked the "link wit…
yep, got it all fixed up now. lol i'm not even gonna say what it was. but …
Yes sir. I even tried different tilesets, still falling through. It almost look…
I'll post my skull entity in a sec, but when i place it in the welt and th…
'spawn' is set in the update: function() section. but i changed it up…
Ok, this is what i did. I created an invisible spawner to check for certain con…
as far as i can tell Jerczu it won't spawn the "actual" entity i…
yeah man, it was the anim definition. i had left it out. as soon as i added it …
My entity needs to "call" another entity to the board.
--spawnEntity…
gotcha! that is what i was looking for. tyvm. i thought you could set it.
Sorry, but what is the correct syntax to use the '.standing' property…
.standing - Boolean, stating if the entity is resting on the ground (y axis).
…