Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by Indiepath

So tell me about it. Should I be requesting a refund on my $99 so I can take up the fantastic bundle offer on AppMobi?

I wonder if this also means that AppMobi will now be chargeable?

1 decade ago by TylerAppmobi

We are in the process of making a discount program ,that will work retroactively, for persons who have already bought the impact license.

What do you mean by appMobi will now be chargeable?

1 decade ago by MikeL

Cool. I'd like to get in on that discount. I'm assuming that DirectCanvas is fully operational now?

1 decade ago by Indiepath

Quote from TylerAppmobi
We are in the process of making a discount program ,that will work retroactively, for persons who have already bought the impact license.

What do you mean by appMobi will now be chargeable?

http://www.appmobi.com/images/IGDLanding/CTA_GamePak_PriceComparison_Over.jpg
Clearly states that XDK has a value of $99

1 decade ago by TylerAppmobi

We are not charging for the XDK, we are charging for the game builds and templates. We are updating that graphic as to stop any further confusion.

1 decade ago by Ids

How can we try xdk performance on ios? The trial don't work on osx

1 decade ago by Ids

Sorry direct canvas performance.

1 decade ago by Jerczu

Sooo how does it work for someone that already has Impact??? Can I just use it or do I need to pay?

1 decade ago by TylerAppmobi

@IDS

Private Joe is a DirectCanvas enabled game on the iPhone and iPad, you can see the performance enhancement there.
http://itunes.apple.com/us/app/private-joe/id460814528?mt=8

@Jerczu

We are working on getting a discount in place for users who already have impactJS. I'll put a post up when it is implemented.
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