Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by dmp

Hi all, I'm trying to develop an HTML5 game for Android and iOS, so I see Biolab Disaster demo on Google Play, i have play it on my Android device and it runs so smooth like a native app. I wonder the way to package Biolab Disaster demo for Android, which framework they use AppMobi, EjectaGL, or PhoneGap...?
Thanks.

1 decade ago by TigerJ

I think he used cocoonJS for google play. I also used cocoonJS with ImpactJS for saving circles here: https://play.google.com/store/apps/details?id=com.jimmybriggs.savingcirclesfree&feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5qaW1teWJyaWdncy5zYXZpbmdjaXJjbGVzZnJlZSJd

here is a write up of some of the process:
http://jimmybriggs.blogspot.com/2012/09/impactjs-cocoonjs-and-scoreoid-working.html

1 decade ago by dmp

many thanks, i will try it.

1 decade ago by dmp

i have use cocoonJS with ImpactJS for Android App, but performance is not good and quite slow. Are you sure they use cocoonJS ?

1 decade ago by TigerJ

I know that I used cocoonJS,

I made saving circles with impact and then used it's simplicity to port it to google play as a test. I use saving circles to try a multitude of engines, frameworks and IDEs. Did you follow my brief write up?

"Your first stumbling block is going to be creating your Canvas. In impactJS you simply reference the id. Now you cannot so you must create the canvas first and then reference it afterwards." http://jimmybriggs.blogspot.com/2012/09/impactjs-cocoonjs-and-scoreoid-working.html
Page 1 of 1
« first « previous next › last »