Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

9 years ago by Joncom

I haven't been able to dive too deeply into this at the moment, but it appears that zIndex sorting breaks in CocoonJS if you use values greater or equal to 2048. There's no error or anything. The sorting just doesn't work how you'd expect.

This is mostly just a "heads up" for the time being...

9 years ago by stahlmanDesign

Good to know. Somewhere in my game I think I might have used
zIndex = 10000;

9 years ago by Joncom

Ughhh, never mind. It was my bad! You don't want to know...
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