1 decade ago by HawkleyFox
edit: Oh, I found the edit button!
When I decided to begin work on a platformer, the first thing I did was setup a little test level to see what changes I'd have to make to the physics, especially in regards to slopes.
Well, I quickly found numerous bugs in the default collision detection code (this isn't in regards to the sliding issue) that I've been trying to fix. I made a short video of the issues with the default collision.
Default Collision
I was able to fix the issues with the wall-slopes using the fix described in the next post, but the floor bug still haunts me. I've about run out of patience with it myself, so I may discard slopes as a workable feature for now.
Anyways, just thought I should share these issues in hopes of a later solution.
When I decided to begin work on a platformer, the first thing I did was setup a little test level to see what changes I'd have to make to the physics, especially in regards to slopes.
Well, I quickly found numerous bugs in the default collision detection code (this isn't in regards to the sliding issue) that I've been trying to fix. I made a short video of the issues with the default collision.
Default Collision
I was able to fix the issues with the wall-slopes using the fix described in the next post, but the floor bug still haunts me. I've about run out of patience with it myself, so I may discard slopes as a workable feature for now.
Anyways, just thought I should share these issues in hopes of a later solution.