Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by Bamboozler

I have been doing some research and starting to develop game ideas.
I'm trying to decide which framework to use for an adventure type platforming game so I have a few questions before I pull the trigger on one.

I was wondering if it is possible to make a game that is the size of something like CaveStory or Treasure Adventure Game in Impact?

Also is there a way to package a impact game as an .exe file that can run from the desktop or say something like steam/desura?


Thanks.

1 decade ago by stahlmanDesign

Yes you can make pretty big levels. If a level gets too big, it will just take up a lot of memory, but it won't be slower because the only parts drawn are those that are visible.

I had a huge game level, something like 10000 x 10000 pixels and it took up too much memory to load on the iPad (256MB RAM). But that's probably excessive ever for the games you mentioned. You can always break it down into separate smaller levels.

I'm not sure about packaging into and executable app for the desktop, but with iOS Impact and appMobi you can make mobile apps for the different app stores.

1 decade ago by Graphikos

Seems to me packaging to a .exe and distributing on steam is the 'holy grail' of HTML5 games... at least for me. It's great to be able to run everywhere but when it comes to distributing for profit on PC... have to go with something like steam. Lots of different products out there... but I haven't seen a real example yet.

1 decade ago by paulh

use a "portal system" and teleport through levels so the user doesnt notice the level change.
Page 1 of 1
« first « previous next › last »