1 decade ago by StuartTresadern
Hi,
I have just started with the impact engine and the physics example currently the example only creates the box2D collision map using full tiles it does not detect the new slopes when the box2d collision polygons are created. How do I detect what type of collision tile is used in the collision map data ?.
To start with i want to extend the sample to create polygons that include the slopes and then maybe look at adding to the level editor later so that i can create custom collision polygons by defining sets or group points rather than automatically building the collision geometry based on the tiles.
I have just started with the impact engine and the physics example currently the example only creates the box2D collision map using full tiles it does not detect the new slopes when the box2d collision polygons are created. How do I detect what type of collision tile is used in the collision map data ?.
To start with i want to extend the sample to create polygons that include the slopes and then maybe look at adding to the level editor later so that i can create custom collision polygons by defining sets or group points rather than automatically building the collision geometry based on the tiles.