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9 years ago by stahlmanDesign

I have a game timer that starts at 0 and counts up.

When I save my game, I save the; // 7.8 seconds

But when I reload the game, I cannot set the timer to where it was when saved, because it is always negative

Example:; // saved time = 7.8 but timer now starts counting up from -7.8

I tried setting it to a negative number but this doesn't seem to work

9 years ago by FelipeBudinich

It seems that you'll need to create your own timer that extends ig.Timer.

But you could try setting:

ig.Timer.time = savedTime;

I don't know which could be the side effects of this.

9 years ago by stahlmanDesign

Here's what I did to get around this.

Instead of setting the timer to a saved value:

I save the value as a variable and reset the timer to zero. When the level is loaded, the timer starts at zero and I simply add the saved time to that.
// load saved game

elapsedTime = + savedTime;

9 years ago by FelipeBudinich

Doh! that is such a simple solution, genius :)
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