9 years ago by stahlmanDesign
I checked the docs but can't seem to figure out if this is possible.
I have an musicSource entity that has a radius. If the player is a certain distance away, the music volume fades. However, if another musicSource radius is encountered, overlapping the first one, I want the new music to also play. The effect is that the first music fades out as I go away from it, and the new one fades in as I approach.
From what I can tell, it is not possible to have two songs playing at the same time (the volume ig.music.volume affecting the currently playing song, and individual songs don't have individual volume params)
I have an musicSource entity that has a radius. If the player is a certain distance away, the music volume fades. However, if another musicSource radius is encountered, overlapping the first one, I want the new music to also play. The effect is that the first music fades out as I go away from it, and the new one fades in as I approach.
From what I can tell, it is not possible to have two songs playing at the same time (the volume ig.music.volume affecting the currently playing song, and individual songs don't have individual volume params)