Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by sNovak

I'm very interested in purchasing the engine.

Is it possible to have a varying scene size? I've noticed all of the games that I've seen thus far are a fixed width x height. Are there ways of detecting a scaled canvas and performing necessary scene scaling etc?

I would love to see this thing work with the full browser window, regardless of device.

1 decade ago by dominic

Sort of. You can easily change the "viewport" size of your game, similarly to how Weltmeister does it: if you have a bigger browser window, you see more of the level you're working on. The scaling (i.e. "zoom level") stays the same, though.

Scaling the whole canvas produces some artifacts and is (depending on the browser) pretty slow. Resizing it, so that you have a bigger "window" into your game world, works fine.

I wrote a bit more about the whole issue in this thread.
Page 1 of 1
« first « previous next › last »