Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by Ant101

This is something that has only recently started happening for me, so I don't yet know if it's related to a new Chrome versions, my upgrade to impact1.20 or something I have changed by mistake (don't think so!).

The issue: Sounds are played in a 'queued' manor, rather than at the time they are triggered. Or in other words, if a sound is playing, and I do another sound.play(), the second will only start after the first has finished. It works as it should in firefox.

Anyone else experiencing this? Versions:

Impact: 1.20
Chrome: 21.0.1180.60
OS: Windows 7 Profession N SP1

1 decade ago by Ant101

Just tried biolab disaster at http://playbiolab.com/ and it seems to suffer from the same problem in this version of chrome, though seemingly intermittently (try shooting twice in rapid succession). Don't know what 'version' of impact it's using, but it's looking more likely that this is a problem with this version of chrome.

Would be great if anyone could corroborate.

1 decade ago by Ant101

Looks like it might be this chrome bug: http://code.google.com/p/chromium/issues/detail?id=140247

1 decade ago by Ant101

Yep, was chome bug. Fixed now in 21.0.1180.75.
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