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1 decade ago by superprat

soundManager.volume does not affect sounds that have already started playing.

Shouldn't this change currently playing sounds as well?

1 decade ago by tobika

ahh, thanks for clearing this up
i had the same problem, wanted to change the volume of fire in my game depending on the distance to it, now i know why it only adjusts every 10 seconds

would be nice to have a fix or workaround for this
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