Impact

20 Posts, registered 1 decade ago

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1 decade ago in Modified Animation.js to create AnimationSheets from multiple images:

yeah, good catch, I converted your gist into a repo:https://github.com/superpra…

1 decade ago in Handling Large SpriteSheets on Mobile Devices:

I'm having severe memory problem with my application as well, in excess of 300M…

1 decade ago in Modified Animation.js to create AnimationSheets from multiple images:

A continuation of the thread [http://impactjs.com/forums/impact-engine/handling…

1 decade ago in Handling Large SpriteSheets on Mobile Devices:

Hi, While developing a game I realized that Mobile devices had a limitation …

1 decade ago in Ejecta images not rendering:

So There's a maximum sprite sheet size for Ejecta? Any way around this?

1 decade ago in Site Improvement:

and a reply notification system for the forums

1 decade ago in Ejecta: Creating resources for several iOS devices:

Also, do you need to bake the code? Will it help the performance or does it not…

1 decade ago in Ejecta: Creating resources for several iOS devices:

Do AnimationSheets and Impact.Image also pick up retina(@2x) assets automatical…

1 decade ago in _rscreen offset for drawing?:

Yup your absolutely correct. I was facing some confusion but I figured the foll…

1 decade ago in _rscreen offset for drawing?:

I figured it out after quite a bit of trial and error: - When specifying posit…

1 decade ago in _rscreen offset for drawing?:

i'm setting the position for the entity in the update function with the offset,…

1 decade ago in _rscreen offset for drawing?:

Right, so I'm offsetting the current entity's pos.x by the ig.game.screen.x val…

1 decade ago in _rscreen offset for drawing?:

I have a sidescroller where game.screen.x is continuously increasing. For imag…

1 decade ago in drawing an image (not an entity):

## MyGame = ig.Game.extend({ testImage: new ig.Image( 'media/test.png' ),…

1 decade ago in ig.input.pressed('click') showing undefined:

well it looks like something to do with the fact that I have two game classes. …

1 decade ago in ig.input.pressed('click') showing undefined:

I registered a click event ig.input.bind( ig.KEY.MOUSE1, 'click'); but wh…

1 decade ago in Some games don't work on mobile safari:

Yup it's the sounds for sure, I had the same problem

1 decade ago in soundManager.volume:

soundManager.volume does not affect sounds that have already started playing. …

1 decade ago in Bug loading Weltmeister:

nvm fixed it, the entities were not properly defined

1 decade ago in Bug loading Weltmeister:

i'm still getting the error, the line doesn't exist