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yeah, good catch, I converted your gist into a repo:https://github.com/superpra…
I'm having severe memory problem with my application as well, in excess of…
A continuation of the thread [http://impactjs.com/forums/impact-engine/handling…
Hi,
While developing a game I realized that Mobile devices had a limitation …
So There's a maximum sprite sheet size for Ejecta? Any way around this?
and a reply notification system for the forums
Also, do you need to bake the code? Will it help the performance or does it not…
Do AnimationSheets and Impact.Image also pick up retina(@2x) assets automatical…
Yup your absolutely correct. I was facing some confusion but I figured the foll…
I figured it out after quite a bit of trial and error:
- When specifying posit…
i'm setting the position for the entity in the update function with the of…
Right, so I'm offsetting the current entity's pos.x by the ig.game.sc…
I have a sidescroller where game.screen.x is continuously increasing.
For imag…
##
MyGame = ig.Game.extend({
testImage: new ig.Image( 'media/test.pn…
well it looks like something to do with the fact that I have two game classes. …
I registered a click event
ig.input.bind( ig.KEY.MOUSE1, 'click');…
Yup it's the sounds for sure, I had the same problem
soundManager.volume does not affect sounds that have already started playing.
…
nvm fixed it, the entities were not properly defined
i'm still getting the error, the line doesn't exist