1 decade ago by giodif
I don't know if this qualifies as a bug, but it does seem to be a problem. I've noticed multiple threads about stacked entities creating inaccurate ( maybe 'unexpected' is a better term ) results.
See:
http://impactjs.com/forums/help/fixed-entities-collision/page/1#post23635
http://impactjs.com/forums/help/collision-bug-in-spawned-entities/page/1#post23607
In those threads, I've outlined what I think might be the problem. I looked through the source code and think that it might be how an entity under gravity behaves when sandwiched between a static collision and a dynamic collision.
However, I'd like to hear Dominic weigh in on this.
Thanks, everyone.
See:
http://impactjs.com/forums/help/fixed-entities-collision/page/1#post23635
http://impactjs.com/forums/help/collision-bug-in-spawned-entities/page/1#post23607
In those threads, I've outlined what I think might be the problem. I looked through the source code and think that it might be how an entity under gravity behaves when sandwiched between a static collision and a dynamic collision.
However, I'd like to hear Dominic weigh in on this.
Thanks, everyone.