I'm an illustrator and web developer in South Carolina. This is my first foray into game development, so wish me luck!
Yeah, if you want to set things up during entity creation, use the ready method…
First, look here:
http://impactjs.com/documentation/weltmeister
near the bot…
Aight. This game has been updated with sound, complete levels, and an overall p…
Very cool concept. It would be nice if the numbers allowed for the player to us…
I don't know if this qualifies as a bug, but it does seem to be a problem.…
By the way, I love the artwork.
I don't think that the blocks are ignoring anything. The collisions for fi…
Just tried to sign up and I think the form may be broken. When registering, I f…
You definitely don't need a 3D engine. Impact is tailor made for games lik…
Try this: http://impactjs.com/forums/code/minimap-plugin-v1-0
You'll always have some variance with viewport vs. visible-portion-of-leve…
Maybe this will help:
http://impactjs.com/forums/code/image-blender-tint-ble…
Okay. So, I put together a little demo and tested all of these scenarios and wa…
It would be helpful to see your code ( maybe post a zip of your Crate Entity an…
To be honest, I don't want to register to test your game for you. I'd…
Thanks @stahlmanDesign. I had trouble with swimming because the collision box i…
@drhayes I agree about the 'floatiness' of the jumping; already on my…
I don't know about IIS as a stand-in for Apache, but I've been using …
Forgot to mention. I'm testing on iPhone4, iPhone5 and iPad mini at the mo…
x = jump
c = action ( to interact with things: doors, pedestals, water, climbab…
I don't know how you are generating your enemy entities, but I've fou…
Did you edit any of the sample code?
If you have access to a console on your…
I think it might be easier if you create your elevator entity as a simple platf…
Thanks for the input, Joncom. I understand the pointer concept and have a data …
You can set the checkAgainst property to ig.Entity.TYPE.BOTH and then filter th…
I am by no means a javascript expert, but I've noticed that the the heap c…