1 decade ago by rosko
Hi,
I want my Impact games to run on wide variety of devices with different screen sizes and resolutions. I'm very new to game development and probably I'm missing something but I find it really hard to do this. It seems there's not much information on this topic in the forum. To make it more clear: I don't want my game to be scaled up (impact buildin scaling is not an option). Also I want my games to run in full screen (even on TV's and high res displays).
So far I start using texture atlases (and texturepacker) to pack my entities textures and scale them DOWN. So far this looks good. Texturepacker is exporting texture atlases in different resolutions and corresponding JSON and I just need to load the correct files for given resolution.
The thing that bugs me now is levels. I don't know how to scale my level appropriately.
For example: I have a huge level that is not meant to be seen all by the player. And like to show just portion of this map. But I need user to be able to see the same portion of the screen on different resolutions (tv, phones, desktop..etc).
Can someone tell me if I'm moving in right direction with this scaling thing (for both entities and map) or this can me achived in some different way.
Kind regards,
Rosen
I want my Impact games to run on wide variety of devices with different screen sizes and resolutions. I'm very new to game development and probably I'm missing something but I find it really hard to do this. It seems there's not much information on this topic in the forum. To make it more clear: I don't want my game to be scaled up (impact buildin scaling is not an option). Also I want my games to run in full screen (even on TV's and high res displays).
So far I start using texture atlases (and texturepacker) to pack my entities textures and scale them DOWN. So far this looks good. Texturepacker is exporting texture atlases in different resolutions and corresponding JSON and I just need to load the correct files for given resolution.
The thing that bugs me now is levels. I don't know how to scale my level appropriately.
For example: I have a huge level that is not meant to be seen all by the player. And like to show just portion of this map. But I need user to be able to see the same portion of the screen on different resolutions (tv, phones, desktop..etc).
Can someone tell me if I'm moving in right direction with this scaling thing (for both entities and map) or this can me achived in some different way.
Kind regards,
Rosen