1 decade ago by photex
Hi all,
I started a game on OSX and worked on it a bit in Linux. When I opened levels in weltmeister on the linux side I had layers being duplicated when I saved, so now when I use weltmeister back on the OSX, I have extra layers with negative IDs. Selecting one of these layers will select a real layer so I cant delete them in weltmeister. If the JSON was pretty printed then it would be a hell of a lot easier to clean this up. At the moment its a huge mess.
Just wanted to mention this.
Cheers,
Chip
I started a game on OSX and worked on it a bit in Linux. When I opened levels in weltmeister on the linux side I had layers being duplicated when I saved, so now when I use weltmeister back on the OSX, I have extra layers with negative IDs. Selecting one of these layers will select a real layer so I cant delete them in weltmeister. If the JSON was pretty printed then it would be a hell of a lot easier to clean this up. At the moment its a huge mess.
Just wanted to mention this.
Cheers,
Chip