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Hi everyone!
Does anybody else have this problem? I still have no idea what can…
I have just updated my cocoonJs launcher on android to 2.0 version and now ther…
I mean check if the player is touching any non-entity body
Hi, Joncom!
Can i somehow detect when entity touches collision map with your…
Hi all!
I'm using the following code to define player standing :
##
…
Hi, dizzyniho!
I think that you should learn some basics of JS. Though there i…
Hi, Joncom!
Finally i've solved this problem by creating each body as a sep…
Thanks for your answer!
Yes, i thought about this and maybe i'll make each bod…
Hi all!
I have an entity in my game which consist of several box2d bodies, …
I understood what i was doing wrong and now it works !
Thank you, Joncom!
Yes, it was really stupid , thanks.
I made some test and turned out that my …
It's funny because i thought that i actually used an array. Anyway i fixed it b…
I have only removed the draw function to make it easier to read
##
ig.module…
Thanks for answer, Joncom!
I made it like your said. Now in my EntityRope i…
Hi all, it's me again :)
I made the gravity affects all the bodies like Joncom …
A capsule entity:
- #isFixedRotation == true#
Does not need a counter-force
…
Do you mean why i'm using counterForce with player? I'm trying to say that we c…
Thanks for your reply! I did exactly what you said but it didn't help. I search…
I changed it and it's working now thank you! But it seems like the friction …
Hi, Joncom!
I have one problem with capsule.js in your plugin . EntityCapsule…
Great work!
I get 60 fps chrome on pc but unfortunately only 13 - 12 fps on…
Hi, Joncom!
Thanks for yours advices. I changed the line like you said
##
…
1)
Yes i saw this function but i can't understand what exactly i should chang…
Line 34 looks like this: this.body.entity = this;
btw I'm using your plugin…
Thanks for your answer, Joncom! I've tried to port this code into JS but it sti…
Hi guys! I'm trying to implement a chain entity in my game so i can use it in w…