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There's a performance hiccup that occurs the first time an instance of a class …
So, since I'm targeting iPad 1, I would want to keep it under 1024px on both th…
...Or please just tell me if you think I'm nuts. I could be way off in what I i…
Are there any recommendations or limitations for file size or file dimensions t…
So I actually figured out how to get the Impact engine to trigger updates to Tw…
Recently, Greensock released a JavaScript version of their popular ActionScript…
My background layer is using transparecy, but behind it is always black. 1) How…
I just noticed, in the latest version, if a layer is removed from one entity, i…
It may not be the most optimal thing for performance, but it should probably st…
I could totally take a crack at this if you'd like. I realize you're probably a…
Yup, I was looking at your code, thinking you may need a way to cache the state…
Scale is 1. I wouldn't think an image would need to be loaded if I am removing …
I've just noticed a significant drop in frame rate the instant layers are being…
You're a hero, btw. This makes Impact even more powerful.
Works well when you only have one robot; however, it looks like the other added…
Here's a simplified version of what I'm working with. The problem occurs when y…
I could, but that might be a little complicated. Maybe I should build a test ca…
I am placing them in Weltmeister.
Cool, that's all good now. Now I'm having a new problem. I get an error on line…
Weltmeister, will not load a project when I use this. I get this error in Safar…
Oh, silly me!!! It works fine. I just needed to clear my cache. Awesome sauce!
Hm, something not quite right. Top layers just aren't matching up, as if the ad…
Awesome possum. Thanks again.
That's pretty intense. Have you tried to compare the performance difference bet…
I was thinking about doing that initially. I'm not taking shots at how Impact i…
That would be great. Thank you.
As difficult as it is to accomplish, you should not be expecting to see many pe…
This is as extremely common task in game dev. Seems like there should be suppor…
Does this work with transparency? So, if I draw a transparent pixel form the ov…