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I think my (stupid) mistake from the last post was that I forgot to put the aud…
Never mind, stupid question. It does work. My server wasn't running.
I would like to rename the impact folder to the name of my game. That way I can…
Solved: I used a sound that was quieter to begin with and that seemed to do the…
I have a space invaders type game. When the enemies hit the bottom of the scree…
I'm not sure this is proper syntax. I don't get console errors in IE …
@FelipeBudinich: Thanks for the suggestions. Lowering the number of sound chann…
I did what you suggested. Here is my code:
##
ig.module(
'game.main'…
Removing the trailing commas didn't fix my problem.
I tried preloading f…
Yeah same error. I'll try what you suggested.
I haven't been using…
I was getting the same error with Biolab but then I reinstalled IE11 and it wor…
The error message is:
""SCRIPT5022: Failed to load resource: media/so…
The game works fine in Chrome and Firefox but not in IE11. I looked at the cons…
So they're not being preloaded even though I create the NoteSounds object …
I have a class that creates the sound objects. Then I create an instance of the…
I found my problem. The condition for loading the next level caused the game to…
I have enemy entities that move straight down the screen. The enemies are place…
I want to create a module that has an array that I can access from other module…
Yes that was the problem.
There is no path included. I think it might be this line of code in the level t…
When I look at the Google Chrome console it says "failure to load resource…
I want everything on the canvas to scale with the same proportions when the bro…
So if I want to resize entities and fonts I will have to edit the classes?
I am able to dynamically resize the canvas with ig.system.resize(...) but I can…